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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Vincent Athena
V.I.C.E.
3703
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Posted - 2015.12.02 21:16:14 -
[1] - Quote
Rowells wrote:is anyone else experiencing trouble getting more than two clients running? I've been trying to get my third one up and running but get only black screen. I can get three running. But I did find that a short pause between launching clients can cause one or more to black screen. If I log in each client and wait until I see an in-game scene before launching the next, then it works.
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Vincent Athena
V.I.C.E.
3704
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Posted - 2015.12.05 16:25:49 -
[2] - Quote
I noticed my fan speed going quite high today. I checked out activity monitor to see if Eve was using more cpu than usual. It was not eve, it was the launcher. It was using around 40% of one core, and a launcher sub-process called "QtWebEngineProcess" was using 100% of another core. Seems somewhat excessive, as the client typically uses 50% of one core.
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Vincent Athena
V.I.C.E.
3704
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Posted - 2015.12.11 16:12:28 -
[3] - Quote
CCP Snorlax wrote:Rowells wrote:I keep having a lot of trouble with logging in multiple clients. With and without the multilaunch. It's always a partial load and then black screen, sometimes have to force quit the client. The hard part is its not always standard. Logging in two or three it changes how man I can do, though havent gotten to four yet (I have done it before). Can you start four clients if you do it one by one, waiting for the character selection screen to show up before starting the next? I'm not suggesting that as a solution, but as a way to help us pin down the problem (and a possible workaround until we fix the issue). Just so you know, last night I ran three clients at once, using the "one at a time" method for starting them. It worked.
However, I did get one issue: Micro-freezes. These are short, 5 to 20 second freezes. The entire computer freezes, except you can move the mouse. After the freeze ends, many times the ship of the front-most client will be flying off in a random direction.
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